![]() I have to say I'm broadly sympathetic to anyone who will champion Mario over Sonic, and you're quite correct that that 'hands off the controller' game design makes for something that's better watched than played - you could make a case that Sonic was the original interactive cutscene game, full of long cinematic sequences of chutes and loops with the occasional button input required to prevent you from a sudden and untelegraphed death.Īt least QTEs have the decency to show you what button to press and when! Hope everything's ok!Īnyway, as a person who is often bored, and even more frequently boring, I'm quite happy to take you up any time on the subject of shit games, platformer or otherwise. Not in a naive way, more in a 'don't let the bastards grind you down' sort of sense. I don't mean to assume that I know the 'real' you at all, but from your comments you do come across as a more cheerful, glass-half-full kind of person. I read yesterday how a creative person is not motivated by money and it made me smile because it reminded me how the world doesn't have to be a big old pile of shit.Īnyway, more to the point, have Ubisoft EVER made a decent game? I honestly don't think they have. Games, like any creative fruit, need to come from a good place and most really don't. Now consider Rayman - an abomination of jaded despair. Imagine presenting a game like Mario there. Imagine working for a company that exudes office energy - let's say Ubisoft. You know the sort - all posh watches and dandruff. Sonic, on the other hand, screams of committees and boardrooms of men in ties that know best. That all said, I think Mario is good because the player must take responsibility for his actions at all times and that Sonic is bad because sometimes you just watch a little blue ball being flung about.īeyond that even, Mario and the Mushroom Kingdom has a wonderful amount of unhinged imagination about it - it seems free from cynicisms shackles. It's of interest to nobody why some of them are shit and it's also not worth asking why a good one is good unless you are a bored/boring person. What do you think of the list? Did I miss any of your favorite platformer games? Post your thoughts and suggestions in the comment section.I love me a decent platformer but, very sadly, most are shit. So, these were my picks for the best platformer games for iPhone. Hopefully, the developers will iron out these issues soon. These bosses provide a healthy dose of a challenge as well. Moreover, there are power-ups to gather as you defeat some mean bosses. This replayability results from an algorithm providing unlimited levels with different enemies each time. The game’s replayability is unparalleled, especially because the levels keep changing every time you play. I bring one of the most underrated iOS platformer games – Super Fowlst 2. Price: Free (In-app purchases start at $0.99)ĭownload 2. This means that the free version of the game will bother you with constant ads. Unfortunately, the game has moved completely to a freemium model. Even if you don’t have a friend to play the game with, the online component will pair you with players from worldwide! ![]() You must coordinate properly with your friend if you want to complete the levels. ![]() Moreover, it’s a hilarious story, backed by plenty of in-game content and upgrades for your characters.Īdditionally, boss battles in the game make it more challenging. If you remember playing retro games in co-op mode, with a split-screen mechanism, Dan The Man will have you reveling in nostalgia. The game is perfect for playing with a friend. By any standard, it’s one of the most difficult platformer games for iPhone you can play today. However, this doesn’t mean that the game isn’t difficult. As you can understand by the game’s title, this isn’t a game meant to be taken seriously.
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